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So it's been a while since the last update. It's been slow, but we're progressing at least.

So the game basically has two components working together, the Dialog/Conversation system and the Game itself. Regardless of what happens to the game concept-wise, the Dialog (calling it that for the sake of clarity) won't change much. For the last few months I have been programming the Dialog for that reason. The way it works is very similar to Visual Novels.

The original game had like 1000 lines of code containing the dialog. It was difficult to navigate through with that size. For 2.0 we made a separate editor with the standard capabilities and more, including the control of loading images. This way I don't have to edit the code and recompile whenever a dialog needs a separate response dependent on happiness. All that is now possible with the Dialog Editor without editing the code. It should provide overview and clarity story-wise.  Here's an image of how it looks like. This entry is an test of an weekly checkup.

It may not mean much to you guys, but I thought an update about some of our internal choices would be nice to get out.

Also, W30 of Ivana's Journey shows a sneak preview of the (way incomplete) game. :>

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Auctus177

Artist | Student | Varied
Netherlands
Hey there, welcome to my dA page!

I program 'special' games for people to enjoy. They're all oriented around the expansion fetish. There isn't much now, but I'm slowly working on that.

Besides that, I sometimes write stories (or combine them in my games) with a sub-par vocabulary including weird fantasies. There's also the 3D stuff I do occasionally.

As a final note, please keep in mind that I work on these projects in my spare time. Unless I can make a living out of this, my main focus will be on getting my education finished, finding a job and live on my own. :)

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:iconkiannameiou:
kiannameiou Featured By Owner Sep 20, 2014
Nice update, look forward to more
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:iconmedafighterok:
medafighterOK Featured By Owner Aug 15, 2014  Hobbyist Traditional Artist
your art and games are awesome! Please, don't stop making them. :meow:
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:iconyurekami:
yurekami Featured By Owner Aug 9, 2014
work at your own rythm ^^ .
it's what i wanted to said . 
good luck Mr.Auctus
Reply
:iconhappy-clam-911:
Happy-Clam-911 Featured By Owner Jun 6, 2014  Hobbyist Writer
Hey, Auctus! Just thought I'd send a shout out and say how awesome I think you are! Hopefully all's well with you!
Reply
:iconyurekami:
yurekami Featured By Owner Jun 4, 2014
i wish a pics for my birthday!
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:iconcobalt-renegade:
Cobalt-Renegade Featured By Owner May 9, 2014
How's it been, Austus? How have things been going for ya?
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:iconauctus177:
Auctus177 Featured By Owner May 13, 2014  Student General Artist
Things have been quiet the last couple of months. But lately me and the artist are discussing the possibilities and refining the aspects we've mentioned in the journal. We'll have an update coming fairly soon with details about the characters.
As for myself, I'm doing pretty good. :D I'm doing the final part of my exams (where I program a game) and after that, I'll have plenty of time to work on YOLCG.

Now I'm quite the rule-breaker when it comes to deadlines, but with another person in the project that wont happen so easily again. :)
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:iconcobalt-renegade:
Cobalt-Renegade Featured By Owner May 13, 2014
That's good to hear, man. I've been having AP testing all week. It's nice
that you've got someone to help you out with the game. I can't wait to
see what you two come up with. ^^
Reply
:iconincomplexicator:
Incomplexicator Featured By Owner May 27, 2014
Ugh, tell me about it.  Testing takes forever...
APs especially.
Reply
:iconnasronin12:
nasronin12 Featured By Owner Apr 15, 2014
How you doin?
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